Mark Meer does a nice job as the stern military commander Roger Maxson, who finds himself doing questionable things for the good of the many, and must grapple with the leadership position he finds himself in. One of the main draws of this mod is the voice acting, naturally, and it's pretty solid (the Storyteller's inflection can be a bit odd at times - but I kind of like the weirdness of it). Once you've completed the quest and come out of the experience, make sure you head upstairs in the Memory Den to find yourself a little souvenir. Some of the story beats may be predictable, but the mod excels at bringing Fallout's written lore to life. Something I initially missed is that you can interact with the orange glowing objects to learn further background details from the Storyteller, a nice little detail which very much reminded me of a museum audio guide. ![]() until someone gets their head exploded and the jiblets freeze mid-air, perhaps. Being able to move around mid-scene feels almost like watching a live reenactment. Literally - you walk between rooms on a neural pathway to view each scene. The Storyteller explains he's made the experience as a way to keep telling stories long after he's gone, and his voice guides you through the story's many twists and turns. "It's a little buggy," he says, "like this one glitch where Sergeant Platner keeps getting pronounced Sergeant Planter." It's some nice narrative grounding for the occasional bit of jank in the mod. Listening to the Storyteller's Signal leads you to the Memory Den in Goodneighbor, where you'll find the Storyteller ready to beta test a fancy new experience composed entirely of simulated memories. Things kick off as they often do in Fallout: with a mysterious radio signal. Watch on YouTube The first 20 minutes of the Fallout: Brotherhood mod Of course, with a description like that I couldn't just leave it there - so I downloaded the mod to have a poke around, and got in touch with some of the modding team behind the project. There's even an introductory trailer to set the scene, which explains how the narrator acquired all his information. The story is set in pre-war America and explores the origins of the Brotherhood in the Mariposa Rebellion, and reveals the horrific results of the Forced Evolutionary Virus (FEV) tests that prompted Maxson to rebel. Released at the end of October, the mod stars voice actor Mark Meer (male Shepard in Mass Effect) as Roger Maxson, military man and first high elder of the Brotherhood of Steel. Made by a group of modders including members of YouTube channel Shodd圜ast, Fallout: Brotherhood is an "interactive movie mod" for PC and Xbox telling the origin story of Fallout's famous Brotherhood of Steel faction. Space Marines will sometimes rotate in position upon fast travel to the cell.Look, I know there's been some big news about Mass Effect recently, but you're going to have to wait a while for that remaster and new game anyway - so why not try out this Fallout 4 mod with voice acting by Commander Shepard in the meantime? Oh, and it's also pretty great if you're into your Fallout lore. This is an engine limitation, not anything I can fix. ![]() Space Marines prices are listed wrong if you have more than 100k caps. The Space Marines count towards your settlement defense rating, give happiness and add to your settler count, so make sure to make enough beds.Īs with the original mod, Space Marines placed at a certain height may phase through the surface they are standing on upon loading into the cell. ![]() The Space Marines will return to the spot they were constructed at if they are moved too far. ![]() The Space Marines will remain stationary with their weapon drawn until engaged in combat and will actively move toward the enemy. They are categorized in the workshop menu under Defense > Space Marines > Space Marines Let's you construct Space Marines as guards from both The Space Marine and Relic Space Marine mods (except the Vault-Tech and Imperial Army sets, Only Coadex Chapters approved!). These guards have their Bolters drawn, and are ready to fight and die to protect your settlements. This mod let's youīuild Space Marines "guards" from the workshop (For caps). Just like in the original Constructible Guards mod, no longer shall guards idly play that stupid guard post animation with their finger on the trigger of a non-existent gun.
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